When individuals struggle to access or obtain information they need to perform their jobs, organisations suffer. Sharing our knowledge and skillsets with each other is crucial for an organisation to advance.
According to the report “Collaboration, Innovation, Flexibility – Making Sense of Meeting Room Technology Spend” by FutureSource, the corporate meeting room technology space and the landscape is evolving rapidly, with the market demanding a broader spectrum of feature sets and technologies than ever before.
Wireless presentation systems are key when it comes to information sharing during meetings. They allow meeting attendees to cast their screen and content from any device to a large meeting room display, some even allow users to send this content to individual devices.
They also eliminate the need for cables and make for a more streamlined presentation allowing a business to fully embrace a BYOD initiative.
Every time you interact with a product, you’ll have a user experience. It may delight, it may frustrate, it may solve your problem – but all are user experiences.
User Experience Design is the process of enhancing user satisfaction with a product by improving the usability, accessibility and pleasure provided in the interaction with a product.
And how you feel about these experiences determine whether you’ll keep using that product.
Bored, distracted students? Teachers know this is a problem. With school children nowadays being born into modern technology, they don’t know life without the internet, smartphones and social media. Their attention spans are at an all-time low. Some research suggests using a child’s age as a general starting point for the number of minutes a child can attend to a single assigned task…so 5 minutes for a 5 year old, 7 minutes for a 7 year old, etc. Lessons need to be engaging for students to absorb and retain what they learn.
Creating a great customer experience (CX) is the cornerstone for every business but never has customer experience been so vital to your success, especially if the people you depend on to deliver that experience is growing, distributed and pressed for time.
Creating the optimal user experience is often the main focus for collaboration technology providers but if you don’t meet the general requirements of business it's redundant. Enterprise organisations must ensure security and compliance when looking to implement technology solutions.
What are the main considerations for businesses and how can they manage their own requirements for deployment and management whilst enabling users to operate the solutions easily? In this episode we speak to DisplayNote to find out how they address this.
At DisplayNote, we’re all about making meetings better and more collaborative. Collaborative meetings shouldn’t end with the organisation and its staff – it should also extend to any guests who may come in to meet. Collaboration shouldn't stop because of IT policies or network permissions.
No one sets out to put different collaboration solutions in different rooms. As budgets become available or suddenly vanish, as new technologies come to market, as company-wide objectives change course, we can often be left with a wide range of similar but different collaboration tools in different meeting or huddle rooms.
And while one could never classify this as a ‘hair-on-fire-please-get-me-the-head-of-IT-now’ issue left unaddressed it can open the backdoor to a host of uninvited productivity killers. In fact, there’s a good chance one of these silent but deadly killers is already sitting in your meeting spaces. But how to get rid of them? Like all problems, step one is a diagnosis: only can we identify can we take measures to address.
Almost 40 years ago, research showed that 85% of U.S. employees said they needed places to concentrate without distraction. Organisations built thousands of high-walled cubicles to support their workers.
20 years later, employees flipped this notion on its head, with 50% claiming they needed more access to other people, and more interaction. Organisations responded by shifting towards open spaces that support collaboration and removing areas for individual work.